Although remarkably simple, it does have its limitations. All commands are issued by selecting a unit type with the d-pad and then clicking on the target you want them to attack. While you’re going commando and taking on enemies like John Rambo, you’ll also need the support of your army. This part of the game does play like a standard action game, with the Wii Remote and Nunchuck doing a great job – partially thanks to a handy lock-on feature. You can take direct control of all the units in the game, be it infantry, tanks, helicopters, anti-air units or whatever else is at your disposal. While BWII looks like a straight up action game from the outset, it’s really a far more tactical affair, with your troops relying on your command to stay alive. Over the campaign you’ll get to take command of various nations and use their arsenal of weapons and vehicles. This political undercurrent runs throughout the game, and sits well against the almost cartoon-like visuals. Then you’ve got the Anglo Isles, a faction certainly intended to be the UK – almost certainly confirmed when the faction is fooled by the game’s superpower to invade another nation in search of weapons of mass destruction. While not explicitly stated, it’s obvious that this high-tech nation is intended to be Japan. Six fictional nations fight in these wars, each bearing a remarkable similarity to a real life nation. The game focuses on two wars: one set in the past and the other the present day, but both revolve around the building and use of weapons of mass destruction. Still, with a heavy dose of political commentary and some impressive presentation, it’s one of the Wii’s most entertaining action titles. With the sequel improvements have certainly been made, an online multiplayer mode added and tight Wii controls implemented, but sadly it still falls short of being a classic. Battalion Wars offered a lot on the GameCube but didn’t quite fulfil its potential as a multi-fronted war-time action game.
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